Recently Played: Royals | Update + Where I’ve Been

Royals—a game in which the objective is to remain optimistic and attempt to rule the realm.

Last week, someone in my Facebook group recommended Royals (link to its page on itch.io – Mac and Windows compatible), a game by Asher Vollmer (link to website). Like its subtitle suggests, Royals is a game that places you in the role of a very optimistic peasant. You are given no instruction other than the basic controls (arrow keys, z to accept, x to cancel). The idea for this game in terms of its format is that it is supposed to be like finding a floppy disk with a game on it and discovering that you no longer have the manual. Because I will be talking about the mechanics of the game in a way that would likely spoil the intention of the creator, I highly encourage you to try the game for yourself first (it is free unless you choose to make a donation).

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The game window is very small.

The game starts out by asking what your goal is. This functions as a way to determine the identity of your character. You are presented with three choices: becoming queen/king/royal. I appreciated how the game included a gender neutral option, considering how many games still revolve around a female/male binary when creating a character. Additionally, not much changes between each choice aside from the name and title of the current monarch of the realm. Your avatar does not look different and you are not given different stats based on your choice. Little things like this can do a lot for players who are outside of the gender/sex binary and looking for things that are inclusive of them.

That said, let’s talk about the mechanics of the game itself.

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Here is an example of what the UI looks like.

You are given a small, randomly generated map with a variety of small icons representing forests, farms, mountains, and other landmarks that you can interact with. In my screenshot, there is a row of various images with numbers underneath them that represent different items that you can gain or lose.

  • The heart represents your health. Each turn, your health is lowered by at least one point. Once you reach a more advanced age, you begin to lose two points of health each turn. Health can be regained by resting in a building or grasslands. Aside from aging, health can be lost by partaking in risky activities such as joining the army, brawling, or any other violent activity.
  • The fist represents your strength or physical hardiness. As you can see, my strength in that particular session was quite low, meaning that I did not have the capability to gain anything by choosing violent action over peaceful ones. Strength is useful for a wide variety of things and can be gained most easily by hunting in the forest—an activity than cannot fail.
  • The music note is a bit harder to define, but if I had to label it as anything specific, it would probably be your charisma. It can be gained by befriending locals, meditating in the mountains, or other charismatic ventures (such as shmoozing at inns). It is a very good stat to build as it is the primary stat in persuading others to join your kingdom.
  • The next two icons (the pile of logs and the coin) are pretty self-explanatory. In the game, anything you want to build requires wood (gained by chopping down trees—an action that will remove a forest square). Many other actions involving independent or foreign buildings require you to have some spending money. Money can be acquired by working at various places or by selling lumber. Earning money is quite difficult, but I’ll get to that in a moment.
  • The trio of people is how many followers you currently have. Followers are people loyal to you that are not tied to specific places in your very small kingdom. They can be sent on errands for you and are generally very useful. However, some errands have a significant chance of your follower not returning, so it is important to make sure that you are using them wisely.
  • Lastly, the house represents how many plots of land are currently in your possession. When you build something, it is empty until you send someone to live in it. Plowing a field is all well and good, but unless you have someone there to act as its owner and caretaker, it is useless.

Each turn ends when you choose to make an action for yourself. The time span between turns is exactly one year, meaning that if you choose to shmooze at an inn, the owners have to put up with you for an entire year of your respective existences. Once you gain followers, you can send them to do various things, but the turn will be over once you choose what you, yourself, are going to do. It’s very important to decide carefully what each turn will consist of because you cannot cancel an action once you have committed to it.

Of course, the game includes consequences for actions such as building or loitering in the lands of the neighbouring monarch. Constructing a building is considered an offense and you will be notified when guards from the nearest monarch are on their way. You can evade them, but they will eventually catch up to your location if you do not move around frequently. Likewise, hanging around inside the neighbouring land’s borders also draws the attention of guards and they will pursue you (even after you have gone back into unclaimed/your land).

Earning money is something I found to be immensely difficult. As you can see, the cost of doing certain actions is not cheap. A 5 gold-coin drink may not seem like much, but when an entire year’s worth of labour is only worth 1 gold coin, you start to seriously begin to reconsider many actions. Followers can be sent off to do labour for you, but they will not earn more than you would if you were working.

Since I don’t want to spoil too much of the fun, I’ll leave my discussion of mechanics and format at that. Again, I encourage you to try the game out for yourself!

I am not sure if it is possible to win this game.

After going through a number of sessions, each one with a different approach, I was left very stumped. There may be something to the subtitle that kind of hints at victory being impossible, but it may be that the game is just very difficult. With a fairly limited lifespan and such a small rate of resource acquisition, it is nothing to underestimate. Your end goal is, I suppose, building a castle. Castles are very costly to build when it comes to acquiring lumber—even when you have a number of followers collecting lumber with you. It still takes time to find more wood to use and you are forced to steal wood from the forests of the neighbouring monarch (which is punishable).

I went into my first session grossly underestimating the difficulty of the game and, subsequently, didn’t make it very far. In my latest session, I managed to build a castle after doing nothing but scouring the map for forests, but I was well into my forties and had spent so much time and effort on collecting lumber that I was old and had very little strength or charisma. So, after a failed attempt at charming the realm, I died.

That being said, I would love to hear of your experience with the game. Did you manage to become the monarch of the realm? Let me know in a comment!


As for where I’ve been in the last few months, work has really kept me busy and I haven’t had much time to try new games. If I have, I’ve lacked the motivation to sit down and play them. It’s disheartening for me when I look at the promises I made in December/early January of reviews that never came.

For that reason, I didn’t feel compelled to write anything celebrating the second anniversary of this blog’s creation (May 4th, by the way). So much has happened in my life over the two years I’ve been running this blog. I graduated, moved into an apartment, got a job, and now I’m just trying to stay afloat and keep my life balanced. I’ve been watching a lot of Star Trek: The Next Generation lately and most of the game time I’ve had has been dedicated to Sims or Mass Effect Andromeda (which I had decided would be something I wouldn’t review). So, I don’t know if all of this rambling is to say that I’m back or that I’m making a “grand return,” but I’m going to try to get back into this now that I’m more settled at my job.

Thank you for reading this if you made it this far!

 

Recently Played: Firewatch

This one’s more of a “Recently Finished”, really. Recently being stretched to over a month ago.

I started playing Firewatch ages ago, but only got around to finishing it fairly recently. Well, I wish I hadn’t put it off because what a game.

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Recently Played: This War of Mine – The Little Ones DLC

I’ve posted before about how much I enjoy This War of Mine. When I saw that they had made a new DLC that added features to the game, I knew I had to snap it up. Let me just say, it is so worth it.

The Little Ones adds a new facet to the game’s existing emotional turmoil. As the name suggests, that’s some adorable children. This may sound like a pain in the ass, but I was pleased to find out that children are actually more useful than you’d think. Don’t worry, you can only have one child per story, so you won’t find yourself running an unofficial daycare. The developers, 11 bit studios, have added new stories to play alongside the original ones, so you aren’t stuck playing every game with a child in the mix.

While the idea of children suffering through war with adults is even more heartbreaking than the original game itself, it’s a very real reality for children around the world and throughout history. On the Steam store page, the developers said regarding the game:

“From our perspective, adding children to the experience was the most important move to complete the big picture. But it required utmost respect for victims of war, so understandably, we wanted to present the topic without any gratuitous gore. In fact, our goal was to show how little ones perceive the reality of an armed conflict.”

You’ll be pleased to know that, like the previous DLC, the price of purchase includes a $1.00 donation to the War Child charity.

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Recently Played: Season of 12 colors (Summer Sale)

Season of 12 colors is a game that had found its way onto my wishlist some time ago. The reviews are hard to read in terms of accurately grasping the good points of the game without showing much bias, but I took a chance and bought it. I am so, so happy that I did.

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Recently Played: The Silent Age

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This was a game I hadn’t heard of before my friend picked it up for me in a Steam sale. He knows I like point-and-click games (as well as anything with a good story), so he was very kind and got it for me (thank you!). Continue reading “Recently Played: The Silent Age”

Recently Played: Dropsy

 

Jeez, this one should really be called “Recently Finished”. This game was originally gifted to me during winter break as part of a Secret Santa exchange and I played three hours of it before putting it down for what I thought would be an indefinite amount of time—not due to disliking the game, as I very much enjoyed it (for reasons I will get into shortly), but actually due to my return to school as well as generally choosing to focus on other games, namely Elder Scrolls Online. However, since the latest update to Elder Scrolls Online has created massive problems for Mac players, I stared at my library and though, “Well, it’s about time.”

And oh, was it long overdue.

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Recently Played: Game Dev Tycoon

Making games is easy, right? Well, if I learned anything from Game Dev Tycoon, it’s that game development is expensive. Really expensive.

Yes, I know it’s been a while. I resisted making an Adele’s “Hello” joke just now. This semester has been kicking my butt. More on that later.

Making games is easy, right? Well, if I learned anything from Game Dev Tycoon, it’s that game development is expensive. Really expensive.

Brought to the world by small developing team Greenheart Games, Game Dev Tycoon functions in a similar fashion to other kinds of “tycoon games”. The player sets up their very own game development company and, from the relative comfort of their garage, research game mechanics, topics, and genres in order to build game engines and actual games. The timeline of Game Dev Tycoon follows the history of gaming systems, with new consoles arriving on the scene every few months, making other ones obsolete or simply not being as popular as their marketing had hoped them to be. In this way, players must choose which platforms they design games for based on a variety of criteria including target audience, popular genres, cost of obtaining a license for that system, as well as how successful the platform itself is.

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Recently Played Visual Novels and Thoughts On TyranoBuilder: Visual Novels Galore!

This is sort of a hybrid post, considering I don’t have too much to say about the three programs I am about to discuss, but I’d like to get my thoughts out there.

On today’s program (what), we have:

(links to Steam store pages)

Around the time I bought Hatoful Boyfriend: Holiday Star (link to my review), I also picked up a few other visual novels (VNs) including two shorter titles, Cursed Sight and Asphyxia alongside the second chapter of Higurashi (which I have yet to play–it’s the sort of thing you save for when you’re in the right head space). As I mentioned in an earlier post on visual novels, I’ve grown more selective when it comes to which visual novels I purchase. Ever since I picked up Dysfunctional Systems: Learning to Manage Chaos only to find out that the team who made it had disbanded and were not planning on releasing the latter parts of the story, I’ve been careful to check Steam reviews as well as game release dates. Oftentimes, if a VN installment came out a few years ago and there has been no news from the developer, chances are you’re never going to see the rest of the story and it will become one with the pool of cliffhangers plaguing the Steam store.

Luckily for me, both Asphyxia and Cursed Sight are finished. However, I feel that they represent two ends of a spectrum in terms of “serious”, non-dating sim VNs. By serious I mean ones that don’t revolve around breaking the fourth wall constantly with jokes and gags–these ones are the polar opposite of the dreaded One Manga Day (free on Steam, but regrettable nonetheless). They both tell a story and are good in their own ways, but since they are quite different, why not throw them together in one review post?


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Hatoful Boyfriend: Holiday Star

Thank you for joining me for this special holiday blog post. Please note that this post will contain some spoilers for the first game, Hatoful Boyfriend (link to my review), as well as for the sequel.

You have been warned. Merry Christmas!¹

Well, boys and girls (et. al.), it’s Christmas Eve. In honour of this holiday, I decided that there was no better way to celebrate than to review the sequel for Hatoful Boyfriend.

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Recently Played: The Beginner’s Guide

WARNING: If a narrow field of view (FOV) in a game makes you feel ill in any way, this game may not be for you.[1]

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From the creator of The Stanley Parable (link to my review), The Beginner’s Guide is a narrative-centered game where you explore a series of “games” (more appropriately, game environments) made by the narrator’s acquaintance/friend “Coda”. This time around, the narrator is none other than the creator himself, Davey Wreden (link to his Twitter). The game’s website (linked to above) describes it as:

“. . . a narrative video game for Mac and PC. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.”

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